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Unconscious Mind Deluxe Edition

Through dreams, Freud’s followers delve into their clients’ unconscious minds.

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60-120
Minutes
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1-4
Players
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12+
Age
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Medium
Complexity
Core game
Unconscious Mind
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GAME OVERVIEW

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

In more detailed gameplay terms: on your turn, you may place speech-bubble-shaped “ideas” to access different action spaces on the meeting table board. Then, depending on which row you chose, you will advance the inkpot on your player board’s rondel a number of steps—triggering the effects of all the technique tiles in the given line. Besides the meeting table, there is a second board showing central Vienna. You may visit key historic locations on it with your professor meeple—sometimes meeting up with Freud himself to gain bonus actions (or a potent cup of coffee). Once you have gathered enough insights (the main resources in the game), you may use them to interpret your clients’ dreams. As you work your way from surface-level “manifest” dreams down to deeper “latent” dreams, you can help your clients dispel their grief layers (represented by lifting off transparent cards) and eventually resolve their issues altogether—unlocking ongoing rule-bending abilities and end-game scoring opportunities. The game has many interconnected systems that flow into each other, making every turn one that results in cascading, chain effects.
What’s in the box:
  • 2 Rulebooks (Core & Solo)
  • 1 Meeting Board
  • 1 Map Board
  • 4 Insight Dials
  • 4 Clientele Tiles
  • 4 Player Boards
  • 7 Goal Tiles
  • 9 Treatise Tiles
  • 60 Technique Tiles
  • 6 City Recall Overlay Tiles
  • 5 Professor Meeples
  • 1 First Player Token
  • 4 Inkpot Markers
  • 4 Coffee Markers
  • 5 Reputation Markers
  • 8 Treatment Markers
  • 52 Insight Tokens
  • 4 Scoring Markers
  • 16 Bright Idea Tokens
  • 24 Idea Tokens
  • 1 Firework Standee
  • 1 Grief Layer Dispenser Box
  • 24 Grief Layer Cards
  • 12 General Client Cards
  • 12 Advanced Client Cards
  • 24 Manifest Dream Cards
  • 24 Latent Dream Cards
  • 4 Letter Cards
  • 24 Map Tokens
  • 36 Research Cards
  • 4 Reference Booklets
  • 6 Solo Row Cards
  • 6 Solo Column Cards
  • 9 Solo Technique Tiles
  • 1 Main Tray with Lid
  • 1 Player Components Tray with Lid
  • 2 Token Storage Bins
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OVERALL RATING:

8.0

Based on 2981

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Is Unconscious Mind a good fit?

  • Set Collection
  • Programmed Movement
  • End Game Bonuses
  • Worker Placement
  • Solo / Solitaire Game
  • Worker Placement

How to play Unconscious Mind

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Everything you need

Download

Rulebook Download
Solo Rulebook Download
Player Aid Download